Ineptitude + Chemicals = Fun
Sulfuras · quest entry 1073
Stonetalon Mountains — zone entry 406, named from this realm's area table.
- Quest level
- 21
- Required level
- 17
- Base experience value
- 1,650
- Money at the level cap
- 0g 10s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lomac Gearstrip | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | An Old Colleague |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 4 | |
| Asked for | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Hahaha... you need Nitromirglyceronium to stop goblins from destroying a forest?!$B$BI don't care if you know Gaxim or not... I'll give you the stuff just to see you or them explode into itty bitty pieces.$B$BThere's a problem though: I'm all out.$B$BBut I'll tell you what, you bring me the correct potions, and I'll make some up for you right away.$B$BThe least you can do is prove you've got some skill as an alchemist before I just give you a sample of my greatest creation.
Objectives
Bring 4 Minor Mana Potions and 2 Elixirs of Fortitude to Lomac Gearstrip in Ironforge.
When the items are handed over
I can't make any Nitromirglyceronium if I don't have the potions... they're vital to its creation.
What the quest-giver says at the end
This'll do nicely.$B$BIf I didn't know better, stranger, I'd say you knew somethin' about alchemy. Good, good... the world's not all about swords and sorcery, you know?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.