Journey to Tarren Mill
Sulfuras · quest entry 1065
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 18
- Required level
- 13
- Base experience value
- 1,350
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Zamah | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Forsaken Aid |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To rid Stonetalon of the Venture Company, we must take extreme measures. Extreme, but without bloodshed.$B$BA colleague of mine may have just the tool we need. His name is Lydon; he dwells in the town of Tarren Mill in the Hillsbrad Foothills, in the distant land of Lordaeron.$B$BTo reach Hillsbrad, travel by zeppelin to our capital, the Undercity. Then go north to Tirisfal Glades, southwest to Silverpine, and south to Hillsbrad.$B$BSeek Lydon and bring him this note. It details our needs to him.
Objectives
Bring Zamah's Note to Apothecary Lydon in Tarren Mill.
When the items are handed over
Ah, are you here with my new test subjects?
What the quest-giver says at the end
A note from Zamah? Her needs must be great to send word from so far. Let us see what she says...$B$BAh, splendid! I know exactly what to do!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.