Forsaken Aid
Sulfuras · quest entry 1064
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 18
- Required level
- 13
- Base experience value
- 340
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magatha Grimtotem | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Elder Crone |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The tauren have a bond with the land, and it pains me to hear of Stonetalon's plight. But I fear that to heal the land, we must first remove the disease upon it.$B$BIs it not fortunate, then, that the Forsaken are allied with us? They know much of disease. I believe they can aid us, and by doing so they will strengthen the trust between our people.$B$BSpeak with Apothecary Zamah. She is a scholar and an emissary of the Forsaken. You will find her in the Pools of Vision below the Spirit Rise.
Objectives
Speak with Apothecary Zamah in the Pools of Vision in Thunder Bluff.
What the quest-giver says at the end
Magatha sent word of your coming, $N. Although my heart beats no longer, I still feel sorrow for the spirits of Stonetalon.$B$BThe Forsaken are eager to offer what help we can.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.