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Sulfuras

Aldrassil

Sulfuras · area entry 256 · 1 fishing sources · weather of the zone it sits in

Entry
256
Name, as the realm stores it
Aldrassil
Where it sits
in Teldrassil
Map id, as stored
1
Areas filed under this one
0
`area_level`, as stored
0
`explore_flag`, as stored
6
`flags`, as stored
64

Every one of these columns holds 0 in this row: team, liquid_type. This realm's source has no named constant for any of them, so they are named by column and left at that.

`area_template` carries no patch column on this realm: 1,081 rows for 1,081 entries, so this page answers from the one row that exists and is not choosing between copies. Where a related table is patch-versioned -- the quest table, `map_template`, the graveyard rows -- this site takes the newest row it can see, and the map row above came from the newest `patch` row in this realm's own `map_template` (patch 0). Neither number says which patch this realm runs: the daemon's own load queries add a bound against a number only the running server holds.

Where this area sits

This realm files the row under Teldrassil (area 141), its own `zone_id` column; the name comes from the same table, not from a list this site carries.

The realm's own `map_template` names map 1 “Kalimdor”.

Quests set in this area

No row of this realm's quest table names this area in `ZoneOrSort`. That is the realm's own filing: quests are attached to a zone id, and a sub-area that no quest names has none, which is not the same as the realm having no quests.

The weather this daemon rolls here

This area has no weather row of its own. The daemon rolls weather per zone id -- it looks the zone up as an area entry and then asks for that zone's weather (`Player.cpp:6590-6602`) -- and every one of this realm's 33 weather rows is keyed to a zone, none to a sub-area. The row below is the one filed under Teldrassil (area 141).

SeasonRainSnowStorm
spring 15 0 0
summer 5 0 0
fall 15 0 0
winter 15 0 0

These are the stored chances, one row per season, in the daemon's own column names. They are not measurements: the daemon reads exactly these columns (`Weather.cpp:451`) and compares rain, then rain+snow, then rain+snow+storm against a single draw of 1 to 100 (`Weather.cpp:172-181`), so a 25 is one chance in a hundred of that daemon's own random draw.

Resurrections

1 row of `game_graveyard_zone` names this area as its ghost zone, stored as faction 469, which this realm's source gives no player-facing name for. The daemon keeps only the rows whose `patch_min`/`patch_max` window contains the patch it is running (`ObjectMgr.cpp:7457`) and skips a row naming a zone its area table does not know (`:7493`); both numbers are ones this site cannot read from a database connection, so the count above is of the realm's rows, not of what a player would actually be sent to.

Spells the realm restricts to this area

This realm's `spell_area` table has no row for this area.

Fishing and bound items

1 row of `fishing_loot_template` is filed under this area id -- the key's meaning in the daemon's own words, from its registration line `LootStore LootTemplates_Fishing("fishing_loot_template", "area id", true)` (`LootMgr.cpp:46`). What each row drops is the item page's job, and this site does not link an item it has not read.

No item in this realm's item table names this area in `area_bound`; an item that is bound nowhere stores 0 there. The realm binds 31 items to some area, and none of them is this one.

Where this realm starts a character

No row of this realm's `playercreateinfo` starts a character in this area. The realm has 40 such rows for other zones, so this is the realm's own choice of starting places.

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