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Sulfuras

The Legend of Stalvan

Sulfuras · quest entry 98

Duskwood — zone entry 10, named from this realm's area table.

Quest level
35
Required level
22
Base experience value
4,100
Money at the level cap
0g 24s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Commander Althea Ebonlocke creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Legend of Stalvan

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Mistmantle Family Ring 1
One of these rewards Crescent of Forlorn Spirits 1
One of these rewards Ring of Forlorn Spirits 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Stalvan Mistmantle led a life of depravity. Innocent victims died by his hand. Undoubtedly he is guilty of countless crimes. Now the lunatic threatens Darkshire. The Light only knows what sordid acts he is plotting. Travel to his cottage just north of town, $C, and execute Stalvan, once and for all.$b$bWhen the deed is done, travel to Madame Eva's and show her his family ring. After all, it was her premonition that led to this gruesome discovery. But Darkshire is safer because of her.

Objectives

Kill Stalvan Mistmantle and show Madame Eva his family ring.

When the items are handed over

Yes, $N?

What the quest-giver says at the end

I know, $N: Stalvan is dead. I sensed a wave of hope ripple through the tainted forest. Once and for all, Duskwood is free from his blood thirst. My joy is hampered by thoughts of those who fell prey to the horrible beast. Nonetheless, you are a brave and cunning $c.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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