Supplies to Auberdine
Sulfuras · quest entry 976
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 24
- Required level
- 19
- Base experience value
- 2,900
- Money
- 0g 50s 0c
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Feero Ironhand | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Tower of Althalaxx |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Delgren has asked me to deliver messages and supplies to Sentinel Starbreeze in Auberdine, but I am loathe to leave on my own. Dangerous foes operate in the forest, and I do not wish to risk letting these supplies and information fall into the wrong hands.$b$bIf you and others could act as my guards, I could leave now. With your protection, I have no doubt that we can see these goods safely to Auberdine.
Objectives
Speak with Delgren the Purifier at Maestra's Post after seeing Feero safely through Ashenvale Forest.
When the items are handed over
The Sentinels have a great need for supplies to reinforce themselves in Darkshore.
What the quest-giver says at the end
You have done well today, $c. The items we sent to aid Auberdine will be of immediate use in dealing with the dark threats that infest the forest.$b$bTake these with my heartfelt thanks.
The quest-completed text
Protect Feero Ironhand
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.