Knowledge in the Deeps
Sulfuras · quest entry 971
Blackfathom Deeps — zone entry 719, named from this realm's area table.
- Quest level
- 23
- Required level
- 10
- Base experience value
- 2,750
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gerrig Bonegrip | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As you might know, I collect lore. Old lore. Powerful lore. Lore that opens doorways, and lore that can awaken Those Who Sleep.$B$BThere are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of Blackfathom Deeps in Ashenvale. That place is the old dwelling of long-dead elves. Elves who held great knowledge before their city fell to ruin.$B$BSearch Blackfathom Deeps for the manuscript. Do this, and I will not forget it. Not even after ... the end days.
Objectives
Bring the Lorgalis Manuscript to Gerrig Bonegrip in the Forlorn Cavern in Ironforge.
When the items are handed over
The journey to Ashenvale is long, and your task is not easy. But if you get me the manuscript, $N...then your reward will be great.
What the quest-giver says at the end
You found the manuscript! What a joyous day this is! Copies will be made and distributed, and the ancient knowledge of Lorgalis will finally be known to my brothers and sisters!$B$BYour service to us is more than you know, $N. But I hope that this gift shows you the gratitude we extend to our allies.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.