Bashal'Aran
Sulfuras · quest entry 956
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 13
- Required level
- 7
- Base experience value
- 910
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Asterion | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Bashal'Aran |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
If the grells have come into close contact with the seal that binds my eternal prison, I suspect I know the cause. No doubt the seal has come into the possession of the satyr that lead them.$b$bI feel strongly that this must be true, $n. One of the satyr must surely possess it. If you can obtain it, you would bring me so close to passing the bars of my prison that tears would come to my eyes.
Objectives
Obtain the Ancient Moonstone Seal and bring it to Asterion in Bashal'Aran.
When the items are handed over
The pillars of this shrine are as the bars of a prison to me, $n. No strength I still possess might break them, and no magic I wield might destroy them...$b$bFor a thousand years and more I have stared at them, wondering if at long last I outlived even the stone, would I be free? Or would it be invisible bars that held me then...
What the quest-giver says at the end
It... it is hard for me to even believe that what I hold now is that which has held me for so long. Let us waste no time, $n. When the seal is destroyed, I might walk the forests of the earth freely again.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.