Cave Mushrooms
Sulfuras · quest entry 947
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 17
- Required level
- 12
- Base experience value
- 1,250
- Money
- 0g 9s 0c
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Barithras Moonshade | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Asked for | 1 | |
| Reward | 1 | |
| Reward | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I am devising a potion that requires rare mushrooms, mushrooms that grow only in a certain cave. The cave lies behind Cliffspring Falls, to the east and slightly north along the mountains.$B$BI would go there myself, but I was advised by the Grove of the Ancients to stay away from that place. Our venerable allies sense that the cave is the hiding place for a new evil in Darkshore.$B$BPlease, $N, gather the mushrooms for me. And while doing so, scout the cave to confirm the Ancients' fears.
Objectives
Bring 5 Scaber Stalks and 1 Death Cap to Barithras Moonshade in Auberdine.
When the items are handed over
Do you have my mushrooms, $N? Have you been to the cave?
What the quest-giver says at the end
Many thanks, $N. These mushrooms are fine specimens!$B$BAnd when you were at Cliffspring Falls, did you find anything to confirm the warnings of the Ancients?$B$BThe Ancients are wise, but I had hoped that, this time, they were wrong.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.