The Master's Glaive
Sulfuras · quest entry 944
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 17
- Required level
- 12
- Base experience value
- 630
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Onu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Onu |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
It is strange that the naga are here, in Darkshore. But stranger still...are the Twilight's Hammer. That cult worships the old, old lords of the earth. Lords defeated long ago.$B$BThe Master's Glaive, to the south, is a place where such an old lord fell.$B$BGo there and look for more Twilight's Hammer cultists.$B$BTake this phial of scrying. Use it to create a scrying bowl after searching the Master's Glaive. Then speak to me through the bowl.
Objectives
Gather information, then use the Phial of Scrying to create a Scrying Bowl. Use the bowl to speak with Onu.
When the items are handed over
The Master's Glaive, $N.$B$BGo there, then speak with me again.
What the quest-giver says at the end
The Twilight's Hammer is at the Master's Glaive?$B$BUnfortunate.$B$BThe old lord impaled by the glaive is long dead, but that does not mean slivers of his power do not still remain.$B$BThe Twilight's Hammer must be seeking this power.
The quest-completed text
Enter the Master's Glaive
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.