The Absent Minded Prospector
Sulfuras · quest entry 943
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 24
- Required level
- 15
- Base experience value
- 2,400
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Archaeologist Flagongut | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Absent Minded Prospector |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Prospector Whelgar now holds the original fossil at his site in the Wetlands. When I discovered the Stone of Relu, I believed it to be the key to unlocking the mystery of the fossil.$b$bWhile I traveled on the road to meet Whelgar, I was attacked by raptors and the relic was lost. I don't know which one of the mottled beasts swallowed the relic but if you can retrieve it, I can unleash the power of these artifacts.$B$BBring me both the Stone of Relu, and the original fossil he holds.
Objectives
Archaeologist Flagongut in Menethil Harbor wants you to bring him the Stone of Relu and Flagongut's Fossil.
When the items are handed over
With the Stone of Relu I will be able to release the hidden secrets of my fossil as well as Remtravel's fossil from Darkshore, $n.
What the quest-giver says at the end
Most excellent, $n!$b$bNow to see if I can use the stone to decipher the powers of the fossils.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.