Report to Marshal Bluewall
Sulfuras · quest entry 9415
Silithus — zone entry 1377, named from this realm's area table.
- Quest level
- 60
- Required level
- 1
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 10 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rifleman Torrig | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Are you Marshal Bluewall's new recruits? Of course you are.$b$bWhat are you waiting for? Good soldiers are dying in the desert. Aren't you excited to join them?$b$bNow, get going and don't dry out on the way.
Objectives
Speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.
What the quest-giver says at the end
The Alliance needs every able body they can get. The Horde has been receiving a steady supply of reinforcements from the northern part of the continent, and it's been a struggle to keep up.$b$bLet me explain the situation to you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.