Assisting Arch Druid Runetotem
Sulfuras · quest entry 936
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 50
- Required level
- 47
- Base experience value
- 470
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Innkeeper Gryshka | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Excuse me $c, but I'd like just a moment of your time if possible.$B$BThe Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research.$B$BPlease - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.
Objectives
Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.
What the quest-giver says at the end
Greetings, $c; I am glad you are interested in assisting our research. There is much to do, and I would be doing you a disservice if I informed you that the work this entails is not dangerous. Hopefully this will not scare you off... but from the looks of you, I take it that danger is something that you have dealt with before.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.