Dusky Crab Cakes
Sulfuras · quest entry 93
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 20
- Required level
- 17
- Base experience value
- 780
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chef Grual | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Jitters' Growling Gut |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'll let you in on a little secret - Dusky "Crab" Cakes are really made from spider legs! I know it's a bit disgusting, but the cakes have a nice, tangy flavor and make great snacks! Bring me Gooey Spider Legs and I'll whip you up a few of them.$B$BI hear Venom Web Spiders are a good source - they nest to the north, between the foothills and the river.
Objectives
Gather 6 Gooey Spider Legs and bring them to Chef Grual in Darkshire.
When the items are handed over
Hail, $N. Did you get those Gooey Spider Legs yet?
What the quest-giver says at the end
Ah yes, a nice clutch of legs you have there! Let me just get these seasoned with my secret spices (no looking!) and get them to skittering on a skillet for a while...$B$BAnd, although Dusky Crab Cakes are my specialty and I won't give out the recipe, here's the recipe for a dish that's almost as good.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.