Crown of the Earth
Sulfuras · quest entry 921
Shadowglen — zone entry 188, named from this realm's area table.
- Quest level
- 5
- Required level
- 1
- Base experience value
- 335
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tenaron Stormgrip | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Tenaron's Summons |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It is time for you to set out to seek your destiny, $n. But before you are ready to set out into the world beyond our enchanted forests, there is much you must learn about our recent history.$b$bMuch has changed with our people since the Battle of Mount Hyjal. Nordrassil lies a pale shadow of what it once was, its power used to defeat Archimonde and drive back the Burning Legion...$b$bThere is a task you must perform. Go to the moonwell north of Aldrassil and return me a phial of its water.
Objectives
Fill the Crystal Phial and bring it back to Tenaron Stormgrip atop Aldrassil.
When the items are handed over
The moonwells hold the waters of the Well of Eternity, the ancient source of magic that has wrought so many horrors upon our world.$b$bThe druids take advantage of its properties, and the Sentinels revere the wells as shrines to Elune, but sorcery is forbidden to all.
What the quest-giver says at the end
So you have heard the first part of the aftermath of the Battle of Mount Hyjal. There is much more to be told and the task you have begun here will continue through the rest of your journey through Teldrassil and into Darnassus.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.