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Sulfuras

Timberling Sprouts

Sulfuras · quest entry 919

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
790
Money
0g 3s 50c
Money at the level cap
0g 4s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Denalan creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Timberling Sprout 12
One of these rewards Gardening Gloves 1
One of these rewards Graystone Bracers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Small timberlings are sprouting around the waters of Lake Al'Ameth. I'm afraid these sprouts are beyond help -- we should try to clear them from the land before they grow large enough to cause trouble.$B$BWhen you're wandering the lake, if you see any timberling sprouts please take them. Help keep our land clean!

Objectives

Bring 12 Timberling Sprouts to Denalan at Lake Al'Ameth.

When the items are handed over

Hello, $N. Have you found any sprouts near the waters?

What the quest-giver says at the end

That's a lot! I'm afraid they're spreading at a dangerous rate. I hope I can solve the riddle of what is tainting them.$B$BThank you for your help, $N. The land is a cleaner place from your efforts.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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