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Sulfuras

Baron Aquanis

Sulfuras · quest entry 909

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
30
Required level
25
Base experience value
3,050
Money at the level cap
0g 18s 60c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Strange Water Globe 1
One of these rewards Outlaw Sabre 1
One of these rewards Witch's Finger 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force.$B$BIf anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring. He is located at the Horde's Zoram'gar Outpost in Ashenvale.

Objectives

Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.

When the items are handed over

Ah, hello again $N. I was just reading the waves the sea, much like I always do. What brings you to the outpost?

What the quest-giver says at the end

This... this is quite the find, $N.$b$bYou acquired this from Baron Aquanis in Blackfathom, you say? Baron Aquanis has long been thought of as a corrupted elemental power; this globe will prove what exactly had corrupted him. While it would be no surprise if it turned out to be the Twilight's Hammer, our studies will also show how they did it as well.$b$bYou did well in bringing this to me. Please - take this, along with the Earthen Ring's warmest regards.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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