Mea Culpa, Lord Valthalak
Sulfuras · quest entry 8995
Blackrock Spire — zone entry 1583, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 9,950
- Money at the level cap
- 5g 97s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bodley | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Final Preparations |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
All is now ready, $N.$B$BWhen alive, Lord Valthalak used to inhabit what is now The Beast's chamber. Go there and use the Brazier of Beckoning to summon forth Lord Valthalak. It will reincorporate him, so he'll have to be killed again. I'd take care of The Beast first, and be sure take enough friends along to survive the upper portion of Blackrock Spire.$B$BOnce you've dispatched Valthalak, use the amulet on his corpse. With his spirit reunified, he'll likely want his amulet back, as well.$B$BGood luck!
Objectives
Use the Brazier of Beckoning to summon Lord Valthalak. Dispatch him, and use Lord Valthalak's Amulet on the corpse. Then, return Lord Valthalak's Amulet to the Spirit of Lord Valthalak.
When the items are handed over
$C, you dare disturb my rest!
What the quest-giver says at the end
How fortunate for you that I know you're not part of the original group that stole this from me.$B$BI'll take back what is mine now, mortal! Give the amulet to me!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.