Components of Importance
Sulfuras · quest entry 8962
Blackrock Mountain — zone entry 25, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bodley | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Three Kings of Flame |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8962, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$C, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.
Objectives
Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.
When the items are handed over
Have you returned already then, $C, with what I sent you out to gather?
What the quest-giver says at the end
A job well done, $N. I will imbue the essence of the remains into the brazier.$B$BNow all that is left is to go to the lower portion of Blackrock Spire, to the chamber where War Master Voone resides in Tazz'Alaor, and use the brazier to summon forth the corrupted spirit of my former cohort, Mor Grayhoof. He cannot rest until the amulet piece is taken from him.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.