The Everstill Bridge
Sulfuras · quest entry 89
Redridge Mountains — zone entry 44, named from this realm's area table.
- Quest level
- 20
- Required level
- 15
- Base experience value
- 1,550
- Money at the level cap
- 0g 9s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Foreman Oslow | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Lost Tools |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Asked for | 5 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
During the last orc invasion we were forced to smelt our iron down to make bullets, swords and armor. We sent word to Stormwind for a new shipment of materials but a band of Redridge gnolls hijacked the caravan and ran off into the hills behind Lakeshire.$b$bNow we're coming up short on supplies to get this bridge rebuilt. If you can bring me 5 iron pikes and 5 iron rivets, $N, I'll make sure you're rewarded. $b$bNow let's get to work!
Objectives
Bring 5 Iron Pikes and 5 Iron Rivets to Foreman Oslow in Lakeshire.
When the items are handed over
This bridge isn't going to build itself! Now where are those iron pikes and iron rivets?
What the quest-giver says at the end
Great work, $N. These supplies will help the bridge effort immensely. We'll get this beauty shored up in no time.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.