Echeyakee
Sulfuras · quest entry 881
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 1,450
- Money at the level cap
- 0g 9s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergra Darkthorn | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Prowlers of the Barrens |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Whitemist, Echeyakee in the Tauren tongue, is the king of the savannah cats. He hunts with such stealth, they say he's like a thin, white mist on the earth. And he kills so fast his prey have no time for fear, or pain.$B$BThe Tauren say he is both mercy and death.$B$BYou will learn if that's true, for I now set you on the path to hunt Echeyakee. His lair is northeast of the Crossroads, among the bones of giant Kodo$B$BGo. Blow this horn when you reach his lair. Blow the horn, and he will come.
Objectives
Bring Echeyakee's Hide to Sergra Darkthorn at the Crossroads.
When the items are handed over
The great cat calls to you, $N.
What the quest-giver says at the end
You've beaten Echeyakee, and though his days of hunting are over... his spirit is with you. He will show you the strength found in subtlety, and the honor in mercy.$B$BYour path is still long, $c. Let's hope you stride it well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.