The Good News and The Bad News
Sulfuras · quest entry 8728
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Narain Soothfancy | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 | |
| Asked for | 10 | |
| Asked for | 10 | |
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Well that took a little longer than expected. Now let me see what this ledger says.$B$B<Narain silently reads the ledger, periodically mumbling under his breath.>$B$B The good news is that I am 99% certain that I am capable of creating an arcanite buoy that will function to your specifications. This is, of course, wholly dependant on the bad news.$B$BThe bad news is that I'm going to need a lot of arcanite, elementium ore, and rare gemstones.$B$BBring me what I need and I will craft the buoy.
Objectives
Narain Soothfancy in Tanaris wants you to bring him 20 Arcanite Bars, 10 Elementium Ore, 10 Azerothian Diamonds, and 10 Blue Sapphires.
When the items are handed over
Arcanite buoys don't just make themselves, $N. And NO, you cannot borrow some money.
What the quest-giver says at the end
A deal is a deal. I sure hope you know what you are getting yourself into, $N. This is an awful lot of trouble to go through to do some fishing.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.