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Sulfuras

Disrupt the Attacks

Sulfuras · quest entry 871

The Barrens — zone entry 17, named from this realm's area table.

Quest level
12
Required level
9
Base experience value
910
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Thork creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

All the quilboars are our enemies, $N. Some just prove to be more of a nuisance than others.$B$BThe Razormane tribe has been attacking our supply lines from Durotar, causing us no end of annoyance. I have scouts seeking the leader of these raids, but until then, any losses you can inflict on the filthy pig men would aid us.$B$BStart in the northeast towards Durotar. You can always tell their dens from the huge thorny vines that come up from the earth. Seek them out, and slay them.

Objectives

Of the Razormane tribe, kill 8 Water Seekers, 8 Thornweavers and 3 Hunters, and then return to Thork in the Crossroads.

When the items are handed over

The longer it takes to stop these attacks, the harder it will be to provide supplies for the people of the Crossroads.

What the quest-giver says at the end

You have done well, $N. Those insolent quilboars will finally learn that the might of the Horde is not to be ignored.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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