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Sulfuras

The Hunter's Way

Sulfuras · quest entry 861

Mulgore — zone entry 215, named from this realm's area table.

Quest level
10
Required level
10
Base experience value
840
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Skorn Whitecloud creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Flatland Prowler Claw 4

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You are eager to explore, I can tell. I too had the lust to wander, once...$B$BWander, and hunt. For hunting is a Tauren's greatest honor.$B$BIf you truly wish to follow the ways of the hunter, then Melor Stonehoof can show you the path. He is in Thunder Bluff, on the Hunter's Rise.$B$BAnd to show him your skill and resolve, bring him the claws of the flatland prowlers of Mulgore. They are tough and cunning -- fitting prey for a young $c on the hunter's path.

Objectives

Bring 4 Flatland Prowler Claws to Melor Stonehoof in Thunder Bluff.

When the items are handed over

Greetings. There is an air about you that tells me much. Do we have business, you and I?

What the quest-giver says at the end

Skorn Whitecloud is a wise tauren. He has hunted for years and years, and although his body is old, his spirit burns fiercely. We are honored to have him with us.$B$BIf Skorn sent you to me, then you too must have the hunter's spirit. And to have gathered these claws shows your burgeoning skills.$B$BPerhaps you are ready to walk the path.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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