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Sulfuras

The Admiral's Orders

Sulfuras · quest entry 830

Durotar — zone entry 14, named from this realm's area table.

Quest level
7
Required level
1
Base experience value
630
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Admiral Proudmoore's Orders 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You open the aged and weathered envelope and discover an official looking document. You recognize the seal of Admiral Proudmoore.$b$bThis looks important. Perhaps Gar'Thok, the commander of Razor Hill, would be interested in having this information.

Objectives

Take Admiral Proudmoore's Orders to Gar'Thok in Razor Hill.

When the items are handed over

There is a look of concern on your face, $c. What have you there?

What the quest-giver says at the end

This does not bode well at all. You were wise to bring this information to my attention.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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