Skull Rock
Sulfuras · quest entry 827
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 12
- Required level
- 4
- Base experience value
- 910
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Margoz | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Margoz |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N. The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock. Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars.$B$BBy wearing these collars, I believe the cultists attune themselves to demonic power. But to confirm this, I must have a collection of the collars to study.$B$BGo to Skull Rock and gather Searing Collars from the cultists you find there. Bring them to me, and I will uncover their secrets.
Objectives
Gather Searing Collars from the cultists in Skull Rock.$B$BBring them to Margoz at his camp.
When the items are handed over
Have you yet entered Skull Rock, $N? Do you have the Searing Collars?
What the quest-giver says at the end
Good. Hiding within these collars is the secret behind the Burning Blade. And I will uncover that secret...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.