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Sulfuras

Noxious Lair Investigation

Sulfuras · quest entry 82

Tanaris — zone entry 440, named from this realm's area table.

Quest level
47
Required level
39
Base experience value
3,150
Money
0g 50s 0c
Money at the level cap
0g 19s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Senior Surveyor Fizzledowser creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Gadgetzan Water Survey

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Centipaar Insect Parts 5

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

All right now, these reports about the bugs... what we know is that they are draining the water pools that used to be where the Noxious Lair is. What we DON'T know is, well, everything else.$B$BLet's figure out who our enemy is first! I want you to head into the Noxious Lair and get some parts off of those critters. Get five from the Centipaar there and bring them to Alchemist Pestlezugg for him to dink with. With him on the case, we'll figure out what they are!

Objectives

Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.

When the items are handed over

You're Junior Surveyor $n, yes? Quickly now, there is a dire situation at hand! Do you have the insect parts that Fizzledowser said you would?!

What the quest-giver says at the end

Good work - I'll start my analysis on these now! I can tell you right from the start though... these are nothing like any insect form I have ever seen. It's almost as if these bugs are being controlled by an outside force or something.$B$BYou need to go talk to Fizzledowser right away; apparently there is an emergency that he needs your help with on the double! I'm not sure, but I think it involves more of the bugs in the Tanaris desert!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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