Lost But Not Forgotten
Sulfuras · quest entry 816
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 11
- Required level
- 8
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Misha Tor'kren | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, please, can you help me? My son Kron went hunting days ago, and he still hasn't returned. He went west towards the Barrens to hunt crocolisks along Southfury River. I fear the worst.$B$BAs strong as he was, his stubborn pride has always drawn him into trouble. I warned him that the crocolisks were powerful and vicious. He grew angry and stormed off.$B$BIf you can't find him, at least bring me a sign of his fate... even if you have to open up the stomach of every crocolisk along the Southfury's banks.
Objectives
Bring a sign of Kron's fate to Misha Tor'kren at the farmstead northwest of Razor Hill.
When the items are handed over
I pray that Kron will return to me, but I'm almost certain I know his fate already.
What the quest-giver says at the end
Oh, my son... my beautiful son.$B$BUncertain of my son's fate, I have tormented myself since he left. Now that I know what's happened, perhaps I can finally begin to mourn.$B$BThank you, $N. Please take this. I was going to give it to Kron as a gift when he returned successful. Now that I know he is dead, I cannot bear to look at it.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.