Finding the Antidote
Sulfuras · quest entry 813
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 9
- Required level
- 7
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kor'ghan | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | entry -812, no row for it in this realm |
The realm points at 1 quest entry it does not have a row for. The entry number is kept and no title is invented.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 4 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Venomtails are some of the deadliest scorpids in Durotar. It was unwise for Rhinag to hunt them without having some of the antidote with him, but right now, chastising is the last thing he needs.$B$BBring me a few venomtail poison sacs from any of the venomtails near the entrance of Orgrimmar and I'll make an antidote for him.$B$BMake haste, $N. One of our own needs your help.
Objectives
Bring 4 Venomtail Poison Sacs to Kor'ghan in Orgrimmar.
When the items are handed over
Remember, no matter what creature you hunt, you would do well to study it and understand its behavior. That knowledge could save your life.
What the quest-giver says at the end
Here is the antidote, $N. Take it to Rhinag as soon as you can, and be cautious.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.