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Sulfuras

Need for a Cure

Sulfuras · quest entry 812

Durotar — zone entry 14, named from this realm's area table.

Quest level
9
Required level
7
Time limit
2700.0 s
Base experience value
980
Money at the level cap
0g 6s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rhinag creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Venomtail Antidote 1
One of these rewards Charging Buckler 1
One of these rewards Light Scorpid Armor 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N... your timing is perfect. I just hope I can compliment your haste as well.$B$BI was careless while fighting a few of the venomtails nearby, and one of them stung me deeply. I can feel its poison weakening me even as we speak. At this rate, I got maybe an hour left to live. But I'll need your help if I'm to do so...$B$BKor'ghan in Orgrimmar knows how to make the antidote. Find him... and hurry, $N. I won't be able to last much longer. He should be in the Cleft of Shadow.

Objectives

Find Kor'ghan in Orgrimmar and get the Venomtail Antidote. Then bring the antidote to Rhinag near the northwestern border of Durotar.

When the items are handed over

I'm almost glad I can't return to Sen'jin as I am now. My weakness and stupidity would surely be mocked.

What the quest-giver says at the end

$N, you've saved my life. Thank you.$B$BPlease take this; I hope it can at least help you in your travels, if not bring you some coin. From what you say, I won't be usin' it anytime soon. Kor'ghan is gonna march me through more of his rituals until I prove myself. More killin' boars, more gatherin' scorpid tails... <sigh>

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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