Paragons of Power: The Demoniac's Robes
Sulfuras · quest entry 8077
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Al'tabim the All-Seeing | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The ultimate symbol of power amongst the tribe is the garb we wear in battle. A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric. The visage of the robe is said to instill fear into the minds of all who see it... especially the demons that the demoniac will eventually dominate.$B$BFrom Zul'Gurub, you must bring me a very specific set of the Paragons of Power. It will be difficult... but your success will assure you of acquiring a robe for yourself.
Objectives
Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
The Paragons of Power... you have returned with them? Only once we have them will we share the ultimate symbol of demoniac power with you, $N.
What the quest-giver says at the end
Impressive - your victory in Zul'Gurub has assured us - nay, the world - that Hakkar will not prevail. The time may come when you face the Blood God directly... and should this come to pass know that your reverence is assured amongst the Zandalar tribe.$B$BOh, and this simple robe should help out too I think.$B$B<Al'tabim winks knowingly at you.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.