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Sulfuras

Paragons of Power: The Madcap's Mantle

Sulfuras · quest entry 8072

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Falthir the Sightless creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Girdle 1
Reward Zandalar Madcap's Mantle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

One of Zandalar's legendary madcaps was Khar'vaxal the Cracked. Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with "the weave of madness". His form was shrouded not only by the mantle, but also with the blinding speed of his twin daggers. Madcaps today cherish their mantle as a sign of their place in the tribe.$B$BBring to me the Paragons of Power I seek, and such a mantle will be yours to weave madness unto your own enemies.

Objectives

Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

You've returned - do you have the Paragons of Power I need?$B$BThe legend of Khar'vaxal the Cracked serves us today as a reminder that no foe - no matter how great a threat they may be - is impossible to overcome. Chaos will bring everyone to their knees, that much is certain... and perhaps the most non-chaotic elements of chaos.

What the quest-giver says at the end

Victory is ours this day, thanks to the madness you have sowed upon our mutual enemies! You are to be honored amongst the Zandalar, and there is no better way of showing gratitude for your deeds than by offering you the madcap's mantle!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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