Paragons of Power: The Illusionist's Mantle
Sulfuras · quest entry 8068
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Al'tabim the All-Seeing | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Magic is a raw, primal force to be shaped by those strong enough to do it. Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion. How can one truly hope to win against a foe that is not even really there? We Zandalar know the power of this, and as such illusionists hold a honored place within the tribe.$B$BTake the needed Paragons of Power from Zul'Gurub - for this, honor from the tribe and a powerful mantle used by our best illusionists will be yours!
Objectives
Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
How was your foray into Zul'Gurub? Did you drive your enemies mad through the power of illusion? Illusion or not, their deaths - and the Paragons of Power taken from them - will help thwart the rise of Hakkar.
What the quest-giver says at the end
Success! You shall be honored in the tribe from here on! Zul'Gurub has certainly tasted the might of the Zandalar today, thanks to you $N.$B$BWith the tribe's blessing, take the Zandalar illusionist's mantle. May it serve you well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.