Paragons of Power: The Predator's Belt
Sulfuras · quest entry 8066
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Falthir the Sightless | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks. You must master both to have any chance of success in Zul'Gurub... and any chance of being like the Zandalar predators.$B$BBring me choice parts of the Paragons of Power from within Zul'Gurub. My reward will be the power that the trinkets yield, while yours will be the Zandalar predator's belt - equipment well worth the trade.
Objectives
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
Strike at the insane minions of Hakkar in Zul'Gurub - they are the ones that hold the Paragons of Power, $N. Prove your success to them - and to the tribe - as an aspirant to the predator.
What the quest-giver says at the end
I sensed your arrival moments before, $N, but none too easily. What revealed yourself to me were the Paragons of Power you brought. I can feel the power without needing to see the trinkets; their latent mojo - raw magic, if you will - will continue to fuel our efforts of vanquishing the diabolic schemes of the Blood God Hakkar.$B$BYou are to be commended - and rewarded - for your success. You are honored amongst the tribe, and you are worthy to wear the predator's belt.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.