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Sulfuras

Paragons of Power: The Confessor's Wraps

Sulfuras · quest entry 8061

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Al'tabim the All-Seeing creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Stanchion 1
Reward Zandalar Confessor's Wraps 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We Zandalar invest power in those who speak with the authority of divinity. Our priests are more than just healers - they are our confessors. Evil comes both from outside threats - such as Hakkar - and from within the tribe. Our confessors act as the judges amongst us, preserving us from the same evil that devoured the Gurubashi from inside itself.$B$BGo to Zul'Gurub and bring back the Paragons of Power from the Gurubashi. Learn what it means to be the confessor, and preserve us from evil.

Objectives

Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

Back from Zul'Gurub, are you? Have you succeeded in retrieving the Paragons of Power from the minions of Hakkar?

What the quest-giver says at the end

Outstanding, $N! This was no small feat bringing these to me. No doubt you've acted as our tribe's confessor today in preserving ourselves against the threat of Hakkar. These wraps are befitting a friend of the tribe such as you!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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