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Sulfuras

Paragons of Power: The Vindicator's Armguards

Sulfuras · quest entry 8058

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Jin'rokh the Breaker creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Armsplint 1
Reward Zandalar Vindicator's Armguards 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Vengeance is power. The Zandalar vindicator is such power. The tribe has many enemies. The vindicator exacts retribution on them. No crime against us is unpunished. The vindicator delivers this punishment. Our enemies fear our vengeance. They should. They forever will.$B$BBecome one of our vindicators. Seek the Paragons of Power inside Zul'Gurub. Slay the minions of Hakkar and claim vengeance in the tribe's name. You will be rewarded.

Objectives

Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

Have you brought the Paragons of Power? Has vengeance been claimed in the name of the Zandalar?

What the quest-giver says at the end

You have wrought much vengeance today. You have taken on the visage of the vindicator. You have brought the Blood God's minions to their knees.$B$BTake this. It will fuel your vengeance for the future. You are a friend to the Zandalar now.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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