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Sulfuras

Attunement to the Core

Sulfuras · quest entry 7848

Molten Core — zone entry 2717, named from this realm's area table.

Quest level
60
Required level
55
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lothos Riftwaker creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Core Fragment 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Rifts stir, tear, and collapse all around us, $r. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.$B$BSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.$B$BI assure you, the portal is there and access is possible.$B$BI've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.

Objectives

Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.

When the items are handed over

You must attune your soul with the Molten Core before access is granted.

What the quest-giver says at the end

I am now able to transport you to the Molten Core. Ask and it shall be done.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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