Vanquish the Betrayers
Sulfuras · quest entry 784
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 7
- Required level
- 3
- Base experience value
- 630
- Money
- 0g 1s 75c
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gar'Thok | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Led by Admiral Proudmoore, the humans of Kul Tiras encroached on Durotar, violating the Warchief's pact made with Jaina Proudmoore in order to defeat Archimonde years ago.$b$bThe human aggression was repelled and Tiragarde Keep fell. But recently, the Admiral's reserves, led by Lieutenant Benedict, have retaken the keep and once again pose a threat to our homeland. These humans show no respect for diplomacy.$b$bProve your honor and travel south to Tiragarde Keep to eliminate the human invaders.
Objectives
Kill 10 Kul Tiras Sailors, 8 Kul Tiras Marines and Lieutenant Benedict and return to Gar'Thok in Razor Hill.
When the items are handed over
You have your orders, $n. The safety of Durotar is in question. Complete the task before you or hang your head in shame.$b$bShow your honor and defeat the humans of Tiragarde Keep.
What the quest-giver says at the end
Word of your bravery travels fast, $c. Tales of your victory at Tiragarde Keep will be heralded in Orgrimmar.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.