Rite of Wisdom
Sulfuras · quest entry 773
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 10
- Required level
- 3
- Base experience value
- 840
- Money at the level cap
- 0g 5s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Seer Wiserunner | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rite of Vision |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
To gain acceptance amongst the elders of Thunder Bluff you must next complete the Rite of Wisdom.$b$bNow that you have passed the Rite of Vision, the ancestral spirits of Red Rocks will give you the blessing of our ancestors. Only those who have drunk from the Water of Seers can gain the blessing.$b$bTravel east of Thunder Bluff, to Red Rocks and seek out the Ancestral Spirit, $n.
Objectives
Travel to Red Rocks east of Thunder Bluff and speak with the Ancestral Spirit.
What the quest-giver says at the end
You have shown great diligence in your yearning to pass the Rites of the Earthmother, $n.$b$bWe, the Ancestral Spirits, represent the mighty tauren who gave their lives bravely to found and protect our great city of Thunder Bluff. I hereby pass the duty of that protection over to you.$b$bYou have passed the Rite of Wisdom, young $c. Enter Thunder Bluff with pride.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.