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Sulfuras

Curse These Fat Fingers

Sulfuras · quest entry 7723

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
49
Required level
45
Base experience value
4,550
Money
0g 70s 0c
Money at the level cap
0g 27s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Hansel Heavyhands creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Slagplate Gauntlets 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem. Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand. They're like gigantic Thelsamar Blood Sausages, they are...$B$BYe're gonna have to carry out me orders of business and what have ye.$B$BFirst on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge. Get crackin'.

Objectives

Hansel Heavyhands wants you to kill 20 Heavy War Golems.$B$BThe Heavy War Golems wander the areas surrounding the Cauldron in the Searing Gorge. When you've killed enough, return to Hansel in Searing Gorge.

When the items are handed over

Did ye pound 'em?

What the quest-giver says at the end

Ye're a good $g lad:lass;, ye are. I got ye a lil' present fer yer troubles.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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