Rite of Vision
Sulfuras · quest entry 771
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 7
- Required level
- 3
- Base experience value
- 630
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zarlman Two-Moons | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Rite of Vision |
| Previous | Rite of Vision |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 2 | |
| Asked for | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
In order to pass through the Rite of Vision, you must gather the reagents needed to make the Water of the Seers.$b$bI will need well stones, which can be found around the water wells in Mulgore. With those I will combine Ambercorn, which fall beneath the mighty trees in our land.$b$bThese reagents contain magical elements, and when brewed and consumed before the tribal fire, will cause you to encounter a vision. Follow it, and it will lead you to the next step of this holy quest.
Objectives
Collect 2 Well Stones and 2 Ambercorn and bring them back to Zarlman Two-Moons in Bloodhoof Village.
When the items are handed over
Once you have gathered enough well stones from around the water wells and Ambercorn from beneath the trees, I will prepare the Water of the Seers for you.
What the quest-giver says at the end
I see you have learned to gather from our sacred land, $n. It will take but a moment for me to brew the Water of the Seers.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.