Unfinished Gordok Business
Sulfuras · quest entry 7703
Dire Maul — zone entry 2557, named from this realm's area table.
- Quest level
- 60
- Required level
- 56
- Base experience value
- 8,300
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Kromcrush | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince! Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king!$B$BArtifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever! Yar, I show you!
Objectives
Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.$B$BAccording to Kromcrush, the "old timey story" says that Tortheldrin - a "creepy" elf who called himself a prince - stole it from one of the Gordok kings.
When the items are handed over
Hah, you no find it, do you boss? Maybe old timey story a bad story... hard to believe that creepy elf can steal from Gordok king!
What the quest-giver says at the end
Wow... you ARE da true $gking:queen;! I never think I see this gauntlet in my life! It look like it got no mojo left anymore... maybe that creepy elf try and ruin gauntlet. Well, I say HAR HAR to him!$b$bLook - this mark on da gauntlet an old old OLD timey magic mark, older than da Gordok they say. Well, as Captain of da Gordok, we all learn one thing over and over - how to make mark come to life and give power back to gauntlet!$b$bI do it for you, $gking:queen;! Here, take da gauntlet and rule FOREVER!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.