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Sulfuras

WANTED: Overseer Maltorius

Sulfuras · quest entry 7701

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
4,700
Money at the level cap
0g 28s 20c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Wanted/Missing/Lost & Found game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Head of Overseer Maltorius 1
One of these rewards Seared Mail Vest 1
One of these rewards Charred Leather Tunic 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

By order o' 'is eminence, Overseer Oilfist, the rogue Thorium Brotherhood agent an' newly hired commander o' the Dark Iron Slag Pit crew o' the Cauldron, Overseer Maltorius, is to be killed an' 'is head brung back as proof o' the deed.$B$BSee Lookout Captan Lolo Longstriker fer the reward on this bounty.

Objectives

Deep within the Slag Pit of the Cauldron, in the Searing Gorge, you will find the traitorous Dark Iron dwarf named Overseer Maltorius.$B$BSlay Overseer Maltorius and take his head. Return the head to Lookout Captain Lolo Longstriker in the Searing Gorge for your reward.

When the items are handed over

Can't ya shee I'm bushy? What *hic* ish it ya be wantin? *hic*

What the quest-giver says at the end

I never thunk I'd be lookin' at thish ugly mug again!$B$BHe acshually looksh better without the resht o' him attached.$B$BHere's yer reward *hic*, $r.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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