Wildmane Totem
Sulfuras · quest entry 759
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 10
- Required level
- 4
- Base experience value
- 840
- Money at the level cap
- 0g 5s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mull Thunderhorn | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Thunderhorn Cleansing |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is but one water well left to cleanse, named after the Wildmane clan. For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha. Find the alphas to the north, then return to me when your hunt is finished.$B$BAlphas often wander around the base of our mighty city, Thunder Bluff.
Objectives
Bring 8 Prairie Alpha Teeth to Mull Thunderhorn in Bloodhoof Village.
When the items are handed over
$N. Do you have the teeth I asked for?
What the quest-giver says at the end
Very good, $N. I can feel the sacrifice of the land in this offering, and my spirit swells with sadness, and pride.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.