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Sulfuras

Rage of Blood

Sulfuras · quest entry 7563

No zone: this row records sort group 61, which is how the client groups quests, not a place.

Quest level
58
Required level
60
Base experience value
7,750
Money at the level cap
4g 65s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mor'zul Bloodbringer creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Wildeyes
Previous Mor'zul Bloodbringer

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Raging Beast's Blood 30

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The dreadsteeds dwell on another world, on the fiery Plains of Xoroth, and to bind one of those famed beasts you must invoke powerful glyphs. I can scribe the glyphs on a parchment for you, but first I will need a special ink.$B$BIn distant Winterspring there dwells a race of owl beasts. Once pure creatures, they were turned mad by the demonic emanations of the Darkwhisper Gorge and now roam the snows in a frenzy.$B$BTheir blood is what I need to ink your parchment. Bring it to me.

Objectives

Bring 30 bottles of Raging Beast's Blood to Mor'zul Bloodbringer in the Burning Steppes.

When the items are handed over

Have you seen the raging owl beasts, $N? The magic of those creatures is strong, and it concentrates in the blood that flows through their torturted forms.

What the quest-giver says at the end

Ah, very good. I will have this blood distilled into an ink and use it for the parchment I promised you. And perhaps I will save just a little for myself, as I hear its taste is quite euphoric...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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