The Ravaged Caravan
Sulfuras · quest entry 749
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 8
- Required level
- 5
- Base experience value
- 530
- Money at the level cap
- 0g 3s 30c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Morin Cloudstalker | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
A few days ago, we found a Venture Co. caravan traveling under guard on the northern shore of Stonebull Lake. We'd lost two of our number in an earlier battle, so we were quick to attack and lay waste to the caravan.$b$bWe left their supply crates, thinking that our torches would destroy anything of value, but given that Venture Co. salvagers have been spotted near the burned wagons, maybe we were wrong.$b$bPerhaps you could go to the caravan and examine the contents of the crates.
Objectives
Morin Cloudstalker wants you to examine the contents of a supply crate at the Ravaged Caravan.
What the quest-giver says at the end
All sides of the crate are stamped with the sign of the Venture Co. Mining Division. Notes printed carefully on the side of the carton indicate that the contents are due for processing at one of their central plants.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.