Dwarven Digging
Sulfuras · quest entry 746
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 8
- Required level
- 6
- Base experience value
- 700
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Baine Bloodhoof | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There are dwarves preparing a dig site to the northwest. They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings.$B$BCollect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools.$B$BYou can smash the tools at a forge. You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.
Objectives
Collect 5 Prospector's Picks.$B$BAt a forge, smash the Prospector's Picks to create Broken Tools.$B$BBring 5 Broken Tools to Baine Bloodhoof in Bloodhoof Village.
When the items are handed over
Hello, $N. Do you have the Broken Tools? The dwarves' digging will enrage the kodos of Mulgore. This defilement must be stopped!
What the quest-giver says at the end
Thank you, $N. This will calm the beasts of Mulgore. And, spirits willing, it will teach the dwarves that hollowing the land is not the path to knowledge.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.