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Sulfuras

Sharing the Land

Sulfuras · quest entry 745

Mulgore — zone entry 215, named from this realm's area table.

Quest level
6
Required level
1
Base experience value
540
Money
0g 1s 25c
Money at the level cap
0g 3s 30c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Baine Bloodhoof creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Flash Pellet 25

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as I have. Yet there is one that I would ask you to seek out. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land.$B$BPalemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled.$B$BWords are no longer the answer.

Objectives

Kill 10 Palemane Tanners, 8 Palemane Skinners, and 5 Palemane Poachers, then return to Baine Bloodhoof in Bloodhoof Village.

When the items are handed over

If the Palemanes had respected the land and its inhabitants more, this conflict would have never occurred.

What the quest-giver says at the end

$N, it is good you've taken my task seriously. Respect of the land and its creatures is important. Death and life are a circle... a necessity. One cannot exist without the other. Take time to ponder this and do well to never forget it.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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