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Sulfuras

Preparation for Ceremony

Sulfuras · quest entry 744

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
11
Required level
7
Base experience value
880
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Eyahn Eagletalon creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Azure Feather 6
Asked for Bronze Feather 6
One of these rewards Bound Harness 1
One of these rewards Tribal Warrior's Shield 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, my brother soon stands before Chief Bloodhoof, and it is my honor to make his headdress for him.$B$BI want to ask a favor of you while I finish tanning these leather straps. There is not time for me to find enough feathers, and I was wondering, would you gather more for me?$B$BYou can find feathers of the correct size from the harpies residing far to the north and northwest of Thunder Bluff. I need only 6 azure and 6 bronze feathers to complete the design.

Objectives

Collect 6 Azure Feathers and 6 Bronze Feathers, and bring them to Eyahn Eagletalon in Thunder Bluff.

When the items are handed over

This headdress will certainly be a wonderful gift for my brother.

What the quest-giver says at the end

Thank you for your help, $N.$B$BMy part in my brother's ceremony is almost complete. Giving him his headdress and witnessing the ceremony are all my duty requires of me.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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