Crystal Cluster
Sulfuras · quest entry 7386
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- Maximum level
- 60
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Arch Druid Renferal | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
There are times which you may be entrenched in battle for days or weeks on end. During those longer periods of activity you may end up collecting large clusters of the Frostwolf's storm crystals.$B$BThe Circle accepts such offerings, $N.
What the quest-giver says at the end
Well done, $N. I will use the power of these charms to augment the magic that has already been gathered. When enough power has been amassed, I shall focus the collected energies and call upon the Forest Lord to aid our cause.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.